Devlog #12
Download: Steam Wishlist
Hello everyone, and welcome back to the 12th installment of the development diary for "Stations in Seoul." It's been a journey filled with ups and downs, delays, and moments of uncertainty. But here we are, still pushing forward.
Roadmap Update
I've finally put together a roadmap for the game. The process has been challenging, especially since I'm working on this project alone. However, I've come to realize that the best way to make progress is to get your feedback. That's why I've decided to go ahead and release the game in Early Access.
Why Early Access?
I'm well aware that the game isn't where I'd like it to be just yet. But Early Access provides a platform for me to gather invaluable feedback from you all. Your thoughts, suggestions, and even criticisms will help shape this game into something better.
Feedback is Crucial
Your feedback is more than welcome; it's essential. Whether it's bugs you've found, features you'd like to see, or any other thoughts you might have, I'm eager to hear them.
Stations In Seoul: Rogue-lite Card Game
This game beautifully weaves together the exciting elements of a Rogue-lite card game with a fascinating narrative.
More posts
- Devlog #14Nov 14, 2023
- Devlog #13Oct 10, 2023
- Devlog #11Aug 25, 2023
- Devlog #10Aug 17, 2023
- Devlog #9Aug 11, 2023
- Devlog #8Aug 04, 2023
- Devlog #7Jul 31, 2023
- Devlog #6Jul 21, 2023
- Devlog #4Jul 10, 2023
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